![]() ![]() That’s really the main thing standing in the book’s way: it’s more about Durham’s, and Wisdom Tree’s, and culture’s, path into and out of devotional living, leveraging that in to larger thoughts on our appreciation for nostalgic gaming, a la Bible Adventures the book about Bible Adventures itself is about 30 pages long: one interview and one summary about a small, unlicensed NES-game developer realizing the potential of a completely untapped Christian video game market, retooling one of their games to fit the bill, and done. ![]() I guess that’s maybe allowed when it’s the book written by the boss, author Gabe Durham being responsible for the BSB venture, and perhaps there’s a meta-structural thing at work here, given that the book is masking one topic with another, just as “Bible”‘s developers, Wisdom Tree, would reskin their parent imprint’s Color Dream’s games with Christian imagery, but I sincerely don’t believe that type of layering was intended, and if so, it’s not especially supported by / commented on by the text. Boss Fight Books’ 7th entry, “Bible Adventures” is – game puns aside – a cheat. ![]()
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